Patterns and textures The materials of Register B. Every cut-paper shape gets one pattern (by its hue) and the paper shadow; every stage gets grain and watercolor washes; limbs, rays and doodles get crayon. Filter code is in Tokens and filters .
Paper patterns: one per hue STRIPES Coral stripes · 10px tile, rotate 30°, 4px Peach @55% DOTS Marigold dots · 8px tile, r1.6 on Butter GRIDPAPER Leaf grid · 8px tile, .6px line @70% on Mint POLKA Berry polka · 9px, rotate 45°, r2 @60% on Rose CHECKS Grape checks · 12px, rotate 45°, 2px line @70% on Lilac INKGRID Ink grid · 8px, .6px @60% on Haze (boards) INKSTRIPE Ink stripe · 10px, rotate −30°, 3px Cobalt @60% (Boomer, wires) Textures and effects SHADOW Paper shadow: feDropShadow dx1.5 dy2.5 σ1.8 #0E1A3A @30% on every cut shape GRAIN Grain overlay: fractalNoise .9, 3 octaves, alpha .12, multiply, full stage WATERCOLOR Wash: noise .02 → displace 26 → blur 2.4 → granulation mask; pastel circles r120–300 behind the stage CRAYON Crayon: noise 1.4 alpha mask + displace 4. Used for limbs, rays, doodles, frays Register C materials Graphite pages use pencil grain and hatching instead (see Register C ). Never mix collage textures into notes.
PENCIL Pencil line and grain HATCH Hatch 40° and cross-hatch −40°