Vision
Coipe helps children aged 5 to 10 build the habits of thinking: noticing, reasoning, explaining. It does this through short, game-like exercises designed for each school year, building on the skills children at that age already have.
Who it serves
| Who | What they get |
|---|---|
| Students (5–10, elementary) | Games and exercises in the classroom, one PC per student. Logging in has to work for a child who can't remember a password |
| Teachers | A live view of the class while it plays, graded assignments, and each student's learning curve built from how they interact with the exercises |
| Schools (organizations) | Their own space at {school}.coipe.app, with their own users and branding |
| Families and individuals | The same product at coipe.app, without a school |
| Builders (the Coipe team) | An admin surface to manage organizations, content and the platform |
The business is B2B2C: schools and individuals both buy, as subscriptions or per organization. Payments come after the pilot.
Now
- A pilot with an international school in Vietnam, used in real classrooms to collect feedback.
- English only.
- Content and exercises are designed by the Coipe team; there are no outside authors.
Later
- AI that helps a child understand rather than just marking them right or wrong, using explanation-first methods (Feynman-style) adapted for young children: arranging icons and shapes rather than writing paragraphs.
- AI that helps teachers manage classes and act on what the learning curves show.
- Speech input, tablet and mobile apps, payments and e-invoices, SSO for schools, and expansion beyond Vietnam.