Vision

Coipe helps children aged 5 to 10 build the habits of thinking: noticing, reasoning, explaining. It does this through short, game-like exercises designed for each school year, building on the skills children at that age already have.

Who it serves

WhoWhat they get
Students (5–10, elementary)Games and exercises in the classroom, one PC per student. Logging in has to work for a child who can't remember a password
TeachersA live view of the class while it plays, graded assignments, and each student's learning curve built from how they interact with the exercises
Schools (organizations)Their own space at {school}.coipe.app, with their own users and branding
Families and individualsThe same product at coipe.app, without a school
Builders (the Coipe team)An admin surface to manage organizations, content and the platform

The business is B2B2C: schools and individuals both buy, as subscriptions or per organization. Payments come after the pilot.

Now

  • A pilot with an international school in Vietnam, used in real classrooms to collect feedback.
  • English only.
  • Content and exercises are designed by the Coipe team; there are no outside authors.

Later

  • AI that helps a child understand rather than just marking them right or wrong, using explanation-first methods (Feynman-style) adapted for young children: arranging icons and shapes rather than writing paragraphs.
  • AI that helps teachers manage classes and act on what the learning curves show.
  • Speech input, tablet and mobile apps, payments and e-invoices, SSO for schools, and expansion beyond Vietnam.