Principles
- The child comes first. Every student is a child. Their safety and privacy outrank any feature, metric or deadline (ADR-009).
- A game, not a test. Exercises feel like play. Failure is never scary or blaming ("Pop! Just confetti.").
- Measure to help the teacher. Interaction data exists to show a teacher where a child is and what to do next. It is never used for ads, sold or shared.
- Built for the classroom. Fast logins, works on the school's network and PCs, and degrades gracefully when something fails mid-lesson.
- Precision drawn by hand. One design language, DL-01, across the company page, the app, the games and these docs.
- Start at zero, scale when it pays. Free and self-hosted first, with a clear upgrade path at every layer. No feature should need a rewrite to grow.